Aug 15, 2007, 10:15 AM // 10:15
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#1
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Desert Nomad
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Me/N general pve build
After a long while, I finally decided to make a pve mes....I first messed with a pvp mes to see if I could create a build suitable for pve since they're more of a pvp class. This is what I'm using so far:
15-16 dom
11-12 death
(whatever you can put in FC)
[skill]Echo[/skill][skill]Backfire[/skill][skill]Empathy[/skill][skill]Power Spike[/skill][skill]Consume Corpse[/skill][skill]Putrid Explosion[/skill]
...and Necrosis + a res sig.
The point of using Echo is simply to "counter" the long recharge times on some domination skills which are pretty powerful, but not very spammable (a good example being Backfire). One prob I ran into when running a few builds was low energy, then I saw Consume Corpse....it works great in pve since corpses are everywhere. I didn't think I'd be using any offensive skills from Death magic (since I only spec'd into it for CC's emangement) but Putrid Explosions seems to work well...it gives mesmers what they lack but what's also important in pve - aoe damage. While they do already have aoe-damage skills, many of them are conditional and have long recharges.....at 12 death, it's damage is 100+ which is pretty good. Before I made my pve mes, I already knew Necrosis would never leave my bar - if you max the SS title for the 90dmg, it puts many direct-damage mesmer spells to shame.....combined with fast casting, it can put out some very good DPS.
When playing any of my chars in pve, I only like using the most effective builds....since mesmers arn't exacly suited for pve because of their somewhat conditional spell effects, I found it kinda hard to put a decent build for pve. Lookin for any comments, suggestions, etc
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Aug 15, 2007, 10:22 AM // 10:22
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#2
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Zookeeper
Join Date: Jul 2005
Location: Australian Discussion Posse HQ - Glorious leader
Guild: ҉ ̵̡̢̢̛̛̛̖̗̘̙̜̝̞̟&#
Profession: N/E
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Wouldn't [skill]Mantra of Recovery[/skill] be a better choice, with a bit more of an investment in FC be better than Echo, it's cheaper and would effect all your spells, not just one. And there's more enchant removal than stance removal in PvE.
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Aug 15, 2007, 03:53 PM // 15:53
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#3
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Furnace Stoker
Join Date: Jun 2006
Location: Minnesota
Guild: Black Widows of Death
Profession: W/Mo
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I can see it working well if you can keep the body count up because it is your heal skill. Kind of fun teleporting all over the place. You will kill all builds for a Necro who uses corpses though. I ran in a group with duel corpse using necro’s (wells and minion), and it drove me crazy I could not get spells off! We were fighting for corpses the whole time. I love [skill]rotting flesh[/skill] because it transfers from critter to critter good opening attack as well. And we do not fight too many humans.
Last edited by Painbringer; Aug 22, 2007 at 08:50 PM // 20:50..
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Aug 15, 2007, 05:21 PM // 17:21
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#4
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Desert Nomad
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Quote:
Originally Posted by ZenRgy
Wouldn't [skill]Mantra of Recovery[/skill] be a better choice, with a bit more of an investment in FC be better than Echo, it's cheaper and would effect all your spells, not just one. And there's more enchant removal than stance removal in PvE.
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I actually was using MoR untill I capped Echo. Putting a halved recharge on those powerful dom skills works very good. The only reason I switched to Echo is cause MoR has abit of downtime without a somewhat high rank in FC. You can also sort of echo an MoR effect just by using 20/20 hsr equipment. Echo being an enchantment isn't a problem at all since you can cast it before a fight. I'll probably mess around with MoR abit more.
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Aug 19, 2007, 02:27 PM // 14:27
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#5
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Academy Page
Join Date: Aug 2005
Profession: Me/
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Well something for u guy to try out
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Aug 19, 2007, 02:36 PM // 14:36
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#6
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Jungle Guide
Join Date: Nov 2006
Guild: NiTe
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[skill]Mantra of Recovery[/skill][skill]ether nightmare[/skill][skill]signet of corruption[/skill][skill]Cry of pain[/skill][skill]necrosis[/skill][skill]backfire[/skill][skill]shame[/skill][skill]guilt[/skill]
This is a bit energy intensive sometimes, and u need to manage the signet, shame and guilt quite good. Optionally you could kick out backfire or shame to place a hard res or LB gaze for example
U can put 12+2/1FC/12+1/2DOM like this
Last edited by Patrick Smit; Aug 19, 2007 at 03:01 PM // 15:01..
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Aug 21, 2007, 10:53 PM // 22:53
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#8
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Desert Nomad
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I capped Assassin's Promise and its much better than I thought. It can be used so frequently in pve that the need for e-mangement skills in inspiration is unneeded. The skill effect is much better than MoR. The worst thing is not being able to go Me/N for Necrosis, which is a powerful spell. The other drawback is that if you fail to kill before it ends, you're a tad bit useless for abit but that's been kinda rare. Being able to frequently use Mistrust/Cry of Pain can do some pretty good aoe damage.
EDIT: didn't mean to make a 2nd post =/
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Aug 22, 2007, 03:32 AM // 03:32
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#9
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Academy Page
Join Date: Apr 2007
Guild: The Rational Delinquents[RD]
Profession: Me/
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I think there is a problem here in so much as you are looking for a general pve build. mesmers are most powerful in pve when you have a good knowledge of the type of enemies that you are going to be fighting and building around that rather than trying to make a general build.
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Aug 22, 2007, 08:45 PM // 20:45
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#10
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Desert Nomad
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The way pve is setup, there's a build for almost every class that works in just about every area and mission. Even if the enemies do change abit, usually it's not enough to make you have to change your build around. There's a few rare missions that might have you bring some different skills though, mainly stuff in HM.
I wish I had my mes back before Spiritual Pain got nerfed....I was always wonderin why pve mesmers were complaining about a skill that took a massive 30 secs to recharge till I realized it was used with Assassin's Promise to deal constant aoe damage. It'd help tons if they made Cry of Pain work with any hex.
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Aug 22, 2007, 10:00 PM // 22:00
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#11
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Krytan Explorer
Join Date: Sep 2006
Guild: Xen of Onslaught
Profession: E/Me
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Yes but Mesmers aren't like "any other class". Their skills that work against warriors/melee classes are not the same skills that work against elementalists, or the same skills that work against monks/support casters. If you know predominantly what you're facing you can choose better skills for that situation.
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Aug 23, 2007, 01:44 AM // 01:44
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#12
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Wilds Pathfinder
Join Date: Jul 2005
Guild: Flying Gophers
Profession: Rt/P
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I'd say for a PvE Me/N, you really should be taking both PvE Mesmer Skills and Necrosis.
Mantra of Recovery and Power Drain should be able to handle most of your energy problems. Also, it makes all of your other skills really nice, especially Cry. Maybe try taking Cry of Frustration if you can afford it?
Or Auspicious Incantation and Conjure Nightmare (MoR still would be a good elite if you use this...) =P
Just ideas =)
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Aug 23, 2007, 06:13 AM // 06:13
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#13
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Desert Nomad
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Quote:
Originally Posted by ca_aok
Yes but Mesmers aren't like "any other class". Their skills that work against warriors/melee classes are not the same skills that work against elementalists, or the same skills that work against monks/support casters.
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Their antimelee skills arn't exacly worth using in pve, which is why Empathy is pretty good - decent recahrge, nice damage, alright cost, not very conditional, and is in domination which means you still have access to anticaster skills.
Ineptitude's recharge is too long for pve. Clumsiness is almost made obsolete by Necrosis at a max SS rank. Soothing is only really useful if a very specific adrenal skill is a threat to your team, which is very rare. Mesmers are just better aimed killing casters, just like an SS curses Nec is better against the melee type
Quote:
Originally Posted by ca_aok
If you know predominantly what you're facing you can choose better skills for that situation
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That's mission specific and applies to every class. Usually you change your bar when you know a specific enemy will be a threat....such as the Drought, Shiro, Torturewebs in Gate of pain, etc. Other than that, pve is sloppy and just about all of it can be finished with a "standard" build used by each class.
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Aug 23, 2007, 07:04 PM // 19:04
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#14
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I like yumy food!
Join Date: Jan 2006
Location: Where I can eat yumy food
Guild: Dead Alley [dR]
Profession: Mo/R
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Quote:
Originally Posted by Cathode_Reborn
Ineptitude's recharge is too long for pve. Clumsiness is almost made obsolete by Necrosis at a max SS rank. Soothing is only really useful if a very specific adrenal skill is a threat to your team, which is very rare. Mesmers are just better aimed killing casters, just like an SS curses Nec is better against the melee type
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Ineptitude is pretty strong with a 40/40 set, if PvE'ers actually use those. It lessens the recharge to around 12 seconds average I think, which is just about right with your energy and usage of other skills. Clumsiness is good compared to necrosis in that it prevents the next hit from going. On average, I'd say you're saving about ~50 damage by preventing that next hit from a melee. Essentially, you're trading the mesmer's energy for a little more defense to save the monk's energy.
Of course it pales in terms of damage, but that's a tradeoff that can be well worth it.
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Aug 24, 2007, 02:51 AM // 02:51
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#15
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Krytan Explorer
Join Date: Jan 2006
Location: USA
Profession: Mo/Me
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Like... I have the bestest pve build ever. Lemme show u:
OQZDAowjSsg2g5AAVYcIDNAQBA
That template. Pretty much ownzzz everything hardcore.
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